A game is basically a structured form of outdoor play, often undertaken for fun or entertainment F95ZONE, and at times used as an educational instrument. A game of Solitaire is a good example of an outdoor game, undertaken with the intention of entertainment or relaxation. However, games are quite different from work, which in most cases is undertaken for remuneration. Work is structured; the schedule of shifts, holidays, sick leave, pay etc. is predetermined, whereas most games can be spontaneous, or be adopted to resolve an ongoing conflict, or simply enhance the players’ experience of the environment. Work related games do require some degree of planning and strategic thinking, but in the end the outcome is rewarding, as the competitive spirit is generally more powerful than the “work” aspect.
In a nutshell, then, to win a game, or even to participate in one, there must be a strategy, a reason to win, a plan to make the best use of available resources to achieve the outcomes desired. This reason may be determined by the rules of the game, the objectives of the game, the goals of the participants, the community or the other forces acting on the game. Each player has his/her own perspectives, feelings and motivations towards reaching the outcome, and these will usually dictate the strategies chosen. A common theme running through all strategies is the element of chance. The element of chance is present in all games, including a simple game like Solitaire. However, it is important not to confuse strategy with chance, for the player chooses the strategies, not the cards, and the cards can be used so as to manipulate the outcome (if a match is found), rather than to cause the result to fall in either direction.
Game theory is a branch of mathematics that studies how people interact within the environment. It studies how people make use of chance to arrive at the outcomes they want, while discerning the factors that allow others to deliberately affect the outcome. The study of game theory applies to any structured game such as Poker, Roulette, Blackjack, and bingo. It also applies to games that have no fixed outcome and no perceived goals; however, these games do still have identifiable strategies that can be used to increase the chances of success.
The prisoner’s dilemma is an example of a game theory scenario that can be easily illustrated using a simple game such as Monopoly. One player is called the “prisoner”, whilst all other players are known as “Prisoners”. The Prisoners have two options: to defect and keep their money, or to cooperate with the other players to lie and get all the money. The Prisoners must decide upon their actions before everyone else does, and must then make their choice based on how they perceive the situation.
A more complex example of a prisoner’s dilemma game theory scenario is often seen in the game called dictator. In this game, there are four different types of players who all control a certain area of a board. The leaders of each group are known as ” dictators” and everyone else is referred to as “enemies”. In order for there to be a game session, the leaders must agree upon a specific order, which must then be followed by the entire group.
To sum it up, the most important aspect of prisoner’s dilemmas is the element of uncertainty. Prisoners have very limited information about any particular aspect of the dilemma, so it is very difficult to determine what the others will do. This uncertainty leads to a very high level of attrition, especially in multiplayer games where multiple players are trying to get the same information as the Prisoners. This is why many games use the “dilemma game” to give them extra replay value, as the player must carefully consider all possible outcomes. It can be very interesting to see what strategies work and what methods of execution are most efficient. In the end, though, it is up to you to decide whether or not this method of playing Monopoly is for you.