Angry Birds: Why This Mobile Game Has Taken The World by Storm

The Angry Birds series is one of the most popular mobile games. Its gameplay is about a bunch of hungry pigs that want a change of diet and so decide to steal eggs from some birds, not knowing that the birds have anger management problems.

As the gamer, you are expected to use the powers of the Angry Birds to demolish the defenses of the gluttonous pigs. You have to help the birds get their revenge on the pigs that crossed the line.

Angry Birds games have many levels that require different skills and strengths. This mobile game is a creation of Rovio entertainment and was initially released for the iOS Arkadium Games. Owing to millions of downloads by gamers, the makers designed the game for other mobile phones and table operating systems, such as the Symbian, Android, and Windows Phone.

So, what made this mobile game that involves a bunch of angry birds seeking revenge on some greedy pigs so popular? It must be its intriguing features. The game has also expanded to personal computers and video game consoles. This mobile game has received admiration for it successful merging of a comical approach and addictive gameplay.

Angry Birds has become so popular, it prompted the creation of many versions. There are even plans for an Angry Birds film or television series. This game is the highest downloaded of all freemium games of all time, with around 2 billion downloads, including both the special and regular versions.

The success of this mobile game is due to its great features and how it differs from other games. A feature like the Mighty Eagle that helps you when you get stuck in a particular level is one of the wowing inclusions of this mobile game. The Mighty Eagle is an application that has an Eagle that will attack the hungry pigs from the skies and cause their destruction. The thing with the Mighty Eagle is that you can only use it to pass a level once every hour.

This game has new gameplay achievements and objectives. The game also features direct links to social networking, which makes it easy to share with friends. There are several gamers who do not want to play the more technical games and therefore find Angry Birds to be quite addictive due to its humor and simplicity.

Who can’t play a game that involves propelling a bird into the air using a sling shot? The only thing you need to do is aim for the pigs, destroy their defenses, and eliminate the pigs. This mobile game is really engaging, making it addictive. This is because it is easy to understand how the game is played, how to score, and its objectives. Within no time, and of course with lots of fun, you will have earned several achievements.

Angry Birds is popular because it has good response management. This benefits the game because it enables the creator to adjust the game to user preferences. Most mobile games do not have good response management, thus hindering their success.

In conclusion, Angry Birds is such a success because of its great team of developers who designed a simple, comical, and a fascinating mobile game.

Let’s face it, graphics were not the selling point of a ZX Spectrum game. It wasn’t often someone would pick up a cassette box and shout out “WOW, look at the graphics on this game!!” – Spectrum gamers knew what kind of graphics they were probably going to get even before flipping to the back of the box.

What made it worse was that a lot of the times on the back of a box the publishers had provided screenshots of not only the Spectrum version, but alongside them screenshots from the rival Commodore 64 version, and even the Atari ST and Amiga versions which were streets ahead with graphics capabilities. Some cassette inlay’s took it a step further with a complete disregard for false advertising as they showed screenshots from a completely different system (one of the ones with the much better graphics) and decided not to show any Speccy screenshots at all! Admittedly, there were times I would look at these comparison screenshots and think “Why can’t my game look like *that*”. I’d still buy the game anyway, because I knew what to expect and of course I could always use my imagination to make the game better. No matter what version of screenshots I was shown, I had a feeling of what was going to be fun. But what made the Spectrum owner pick up the box in the first place?

In a time without YouTube or the internet, and television advertising for games was unheard of; it was the cover art that had to grab your attention. Yes there were Spectrum magazines filled with screenshots and reviews but when you turned the page to reveal a full page colour advert for a game, it was dominated by incredible game cover art, and only a few small screenshots of the game (if any at all) usually subtly placed at the bottom with the other unimportant stuff.

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